COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Graphic Applications on Social Media
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 225
Fall/Spring
1
2
2
4
Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim this course is to introduce the students to necessary fundamental softwares for graphical applications on social media.
Learning Outcomes The students who succeeded in this course;
  • will be able to use software that allows to create pixel-based graphic images
  • will be able to describe the qualities of graphical applications being used in social media platforms
  • will be able to design campaign visuals for different social media platforms
  • will be able to describe innovative, creative social media graphical applications with examples
  • will be able to plan a social media campaign to provide visual integrity for different social media platforms.
Course Description Fundamental steps of graphical production processes regarding social media based on visual communication design and applications on related machines constitute the course content.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course Mobil Medyada Grafik Tasarımcının Galaksi Rehberi Yazar: Özgür Alican Bölüm 1
2 Introduction of softwares which will be used during applications Social media research
3 Infrastructure for graphical applications on social media: Adobe Photoshop Preperation for projects
4 Fundamental graphical applications for popular social media like Facebook, twitter, linkedin, instagram Project 1 application
5 Technical details of graphic applications on social media Project 1 application
6 Applications for social media with Adobe Photoshop Project 1 application
7 Midterm Exam
8 Choosing subject for social media advertising campaign Project 2 application
9 Branding application according to the choosen theme Project 2 application
10 Submission of the second project. Introduction about second project Project 2 application
11 Sampling and application for thirrd project Project 3 application
12 Application Project 3 application
13 Social media branding application for third project Project 3 application
14 Submission of third project
15 Portfolio creation with projects Application - Mobil Medyada Grafik Tasarımcının Galaksi Rehberi Yazar: Özgür Alican Bölüm 1
16 Evaluation of semester
Course Notes/Textbooks

Mobil Medyada Grafik Tasarımcının Galaksi Rehberi
Yazar: Özgür Alican
ISBN: 9789944711524

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
15
Project
3
75
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
1
16
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
10
Project
3
10
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
104

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest